The Invention of Battlezone

Via IEEE Spectrum:

What the math box in Battlezone does is solve the matrix equations for vanishing-point perspective for all of the objects on the screen. To bring the problem within reach, the game is restricted to movement on a horizontal plane, reducing the matrix from 4 by 4 to 2 by 2. Much of the early work in designing Battlezone, Mr. Rotberg said, was involved in “figuring out how to organize the data.”

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The Invention of Battlezone

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